Friday, November 9, 2018

6d10 Random Hireling Quirks, Motivations & Secrets

6 Secretly hired by the enemy NPC to spy on the party. 
Split personality. Each time he sleeps, he has a 1 in 6 chance to wake up as his Lecterian cannibalistic serial killer alter ego. 
8 Actually, a parasitic life-form that assimilates and then imitates other organisms. Spent last 100,000 years buried in ice. 
9 Secretly scotophobic – thinks of his fear as his greatest shame and will deny this if confronted. After one round in total darkness has to make a morale check or becomes catatonic. 
10 Recently contracted lycanthropy, is not aware of his condition. 
11 Old, seasoned werewolf. 
12 Wielder of a cursed blade. The sword does extra d12 negative energy damage, but makes the hireling attack nearest creature in range on a failed Will save, rolled per encounter. 
13 Undead skeleton camouflaging as human through illusion magic. 
14 Greedy son of a bitch. Will try to pocket unattended valuables when nobody's watching. 
15 Unappreciated artisanal basket weaver. Desperately looks to chew someone's chew ear off about difficulties & intricacies of proper basket weaving. 
16 Semi-retired con man. Always has advantage on Charisma rolls. 
17 Wanted man, sentenced to death in twelve kingdoms. 
18 Three goblins in a trench coat. 
19 Survivor of a massacre. Suffers from night terrors. 
20 A drunkard. 
21 Naive, preadolescent kid. 
22 Bald man in a wig. Will do anything to protect his secret. 
23 Aspiring poet. Will try to compose ballads inspired by deeds of the party. Morbidly sensitive to criticism. 
24 Very good at fishing. 
25 Ex-beggar, has multiple underworld contacts in major cities. 
26 Cursed by witches to always tell the truth. Possesses a silver dagger, vial of holy water, a mallet and three wooden stakes. Knows how to use them. 
27 Expert gambler. 
28 Wayward teenager. 
29 An octogenarian. Forced to work as a hireling, because his retirement plan failed. Knows a lot about that thing, that happened fifty years ago. 
30 Pyromaniac. 
31 A desperate parent, convinced his child may have got lost in the nearby dungeon. 
32 A poacher, who got caught in the royal hunting grounds. Lost three fingers of his arrow notching hand for that crime. 
33 A tattooed sailor. Quite possibly a former pirate. 
34 A wonderful cook. 
35 Witch hunt survivor. Has a weird birthmark hidden somewhere on his body. 
36 Impoverished nobleman. All that's left of his fortune is an old destrier and a bejeweled dueling sword. 
37 Cat burglar on the run from the law. Dexterity 18, always has an advantage on Reflex saves. 
38 Aging, down on his luck circus strongman and wrestler. Strength 18, Constitution 6. 
39 Reformed bandit. Still has somewhat-accurate knowledge of local hideouts, black markets and criminal contacts. 
40 Bastard son of a local noble. 
41 Fell in love at first sight with a random PC. 
42 Traveller from a faraway land, speaks broken common and practices strange customs. Knowledgeable about exotic lands. 
43 Has a second, malformed head, sprouting from his ribs. At night it whispers dark secrets and demonic incantations. 
44 Half-crazed seer, who carries an iron mirror of immense power
45 Fearless. Never fails morale checks. 
46 Knows d6 extra languages. 
48 Veteran gold panner. Possesses vast knowledge of finding gold, precious stones and metals. 
49 A deserter from an enemy NPC's army. 
50 A deserter from a friendly NPC's army. 
51 Secretly hired by random PC's family to spy on the party. 
52 A sullen, panther skin loin-clout wearing barbarian marauder from a far away frontierland. 
53 Knight errant, clad in plate armor, on a quest to find the holiest of relics. 
54 Young royalty masquerading as a commoner, on a journey of self-discovery. 
55 A mute ninja. Wisdom 18, can never be surprised. 
56 Elite assassin suffering from amnesia. 
57 He was a lawman, and good at his job, but he committed the ultimate sin — and testified against other lawmen gone bad. Lawmen that tried to kill him, but got the woman he loved instead. Framed for murder, now he prowls the badlands... an outlaw hunting outlaws... a hireling... a RENEGADE.
58 Exiled heir to the throne of a nearby kingdom. Hides lavishly decorated royal signet ring in his boot. 
59 A machine, disguised as a man, sent from the future to change history. Its memory banks got fried during time-travel and it now wanders the unfamiliar world, lost and aimless. 
60 Wandering angel of a forgotten god. Will try to subtly nudge the party towards his deity's worship. Can cast first level wizard spells at will. Immune to disease, poison & non-magical attacks. 




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